Bhop at net_graph «1» at fps_override «1» fps_max «144» rate «100000» cl_updaterate «102» cl_cmdrate « 102» The jumps in the cs 1.6 engine are arranged so that this macro is ideal only at no more than 144 FPS, i.e. the jump will not break when the key is held down, if you play on fps_max 200, 300-500-1000, then the jumps will not jump so much and the character will stop Watch out for such delay timings, no more, no less.Even if you put 1 ms more or less at the end of the macro, the speed of the units will be calculated at any of the fps_max.
Download the program (Download) and go to the macro editor
press the button «Open file»
and select the downloaded file
assign a macro to a key and run the program